Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Drucy

8
Posts
A member registered Dec 25, 2020

Recent community posts

Ok, I'll rewrite and update a precedent post of mine that I've deleted because obselete :

I have an issue where the game gets very laggy when Saiko get close to me (every mode and every graphic quality). The closer she gets, the closer the lag is.

Rest of the time the game works perfectly (including in very high graphic ) but as soon as she gets close to me, the game become unplayable due to lag.

I'm using the Steam version of the game, and I've tried deleting and reinstalling the game several time to no avail...

It didn't use to do that a few months before now and idk what happened in between that suddenly made my computer unable to handle Saiko... 

Does anyone else have had this problem too ? And if yes, does someone has a fix to it ? It's sad 'cause I really like this game, but I can't play it rn because of this lag problem...

I'll explain here since I don't have Discord :


Basically, on Steam, once you've played a game you freshly bought for a bit (I think it's 2 or 3 hours; I currently have 3.5h on the Steam version of SNS), the platform will propose you to leave an evaluation (you know those messages with the blue thumb up or red thumb down you can see on a game's store page) to know what you think of the game and if you'd recommend it.

Right now, you can complete the message (and choose thumb up or down) but when trying to submit it, there's an error indicating "the product isn't available in your region", which is probably due to the store page of SNS not existing anymore, despite the game still being in the library of those who bought it before the false claims.


As for the "Sonar-Saiko", the best way I can explain this is that she always spots you even when she shouldn't or didn't before :

those are mainly when you're behind her, far away from her and/or crouching. In the previous build, you seemed to be able to evade her with those (principaly with the "being behind her" part), it's no longer possible in 2.1.2 where no matter where your position to her is, she will always spot you as if she had a spidey sense telling her you can see her. She still can't see you in lockers and the rooms under the stairs, tho, those still work.

The problem seems to be more prevalent in Normal, Hard and Yandere mode. I can't really tell if there's much change in Yangire mode, tho...


As for being seen through things and wall, that also wasn't in the previous build. I used to be able to use the bookcases of the library as cover, now she'll always stop me if I'm not in a locker in the library.

And for the "through-wall" problem it seem to mostly be affecting the breaker room, where she sometimes spotted me through the side walls : I hear the "Found You" voiceline and the music and she start sprinting at me in the room despite me being completly hidden by the breaker room's pillars. Again, she doesn't spot me in the lockers, which seem to still works.

Also, I just recently heard about the false DMCA claim for the Steam version. I noticed when Steam proposed me to live an evaluation for the game but was returning an error when I tried to submit it. And since I bought it on Steam before the DMCA claim, I didn't noticed its disappearance from the store (as it didn't disappear from my game library).

My condolences. Those types of salty assholes that fill fake DMCAs are the worst...

Erm, Habupain, I'm coming from the 2.1.2 on Steam and I constated a few things :

First, thanks for the new languages, however, for the French version, the short description in red text (that says there's a girl walking around and that you can only carry one thing at a time) that is written under the controls is in Portuguese, not in French. Idk if its a bug or just that you don't have the french translation for it, but I'm just letting you know.

Also, it seems the "Sonar-Saiko" problem from the early 2.0.0 is back.

She now seems to be able to spot you no matter if you're behind her, far away, crouching. Hell I've even been "seen" through walls (not walls with doors/windows, full complete walls) and even through the library's bookcases. None of those were the case before... It kinda raises the difficulty through the roof, if I'm honest, and not in a fun way.

Anyway, onto the great things, I love the school's extensions (makes it seems more like an actual school now) and I can't wait for the moment we'll be able to go to the roof.

Much love for this great game.

I mean, when it comes to guessing the code, she doesn't attack, even if you input the wrong code. I hardly call that a bad ending.

And once you get the key, she says that you're free to go (although it's the fake key). Again, she doesn't attack.

After that, the way to get the good ending is simply to let her open the exit door and juke her.

Hey, I had two question concerning the Yangire difficulty :

1) Is it normal that there's always an empty panel in one classroom (no X or numbers on it at all) or is it a bug ? If it's intended, those that mean we always have to guess the last number of the code ? I mean Saiko just sits casually behind us telling to input the code and just say "hmmm" without attacking if we guess wrong, so I can see the empty panel being a feature and not a bug.

2) Is there no shoes in Yangire mode ? In none of my attempt did I find any.

Ok. Thanks. 

Trust me, I really love this game ; it's even the only horror game that actually managed to genuinely scare me in a while !

It's just that it had some problems that made it feel a bit unfair at times. Thanks a lot for fixing those problems.

Also, I didn't know Saiko don't steal keys and turned off power in Easy (probably because she didn't do it that much to me in Normal either) but I guess I did notice I got a little less hurt from her attack in Easy.

Anyway, thanks for the clarifications and fixes ! Much appreciated.

(5 edits)

Excellent game, but with some cons that weren't there in 1.9 :


Let me start with the pros :

1) The new map layout. It ressembles much more an actual school and I find it easier to remember what is where. Besides, I like the new dynamic of the Infirmary (and its key in the blood-filled sink =P) with the anti-ailment pills and the medpack that always spawns there. There's a lot of new details also. Good job on map redesign. Seriously.

2) The double personality of Saiko. It was there in 1.9, but only really was seen in the intro, otherwise she just wanted to kill you (except in Practice mode). Now, she can plod alongside you and even give you health back ! Thanks, babe. Besides, the mini-game where she locks you into a room isn't as deadly when she's in "friendly" mode : just find the key and meet her outside. She also sometimes feign attacks or stop attacking you, say "sorry", heals you (25 hp) and then plod along like a deranged girlfriend =D

3) The two possible endings. (Spoilers) It only comes down to if Saiko catches you with the Exit key, or not. It's a nice touch.

4) The sleeping mini-game. Once in while when she's with you in friendly mode, she will feed you sleeping pills, apparently. You'll still have some time to do some stuff before passing out, tho. When you wake up, you find yourself attached to the starting chair, with Saiko asleep on the principal's desk. Take the key near her and get ready to bolt for it, cause unlocking the door will anger her.

But now, the cons :

1) Saiko is unshakable. Once she spots you (and trust me, it WILL happen) you can basically restart the game, because she WON'T let you go and you can't juke/lose her, even when sprinting, nor hide. In 1.9, you used to be able to get her off your track if you crouch-hid behind the desks in the classrooms ; that's no longer the case as she will always spots you. Even with lights turned off. That in conjuction with wider and longer hallways makes it even harder to break line-of-sight. I don't mind her staying with me when she's friendly, but when she's in chase mode, that's just unbearable as you'll have to keep sprinting forever until you get lucky enough for her to randomly snap back to friendly (when she stops, hold her head in her hand and says "sorry"). The only room as of now that seems to be semi-consistant for juking her is the library as the bookcases seems imposing enough to reliably break LoS (hurray for literature !), but even there it doesn't always work. And the lockers are useless, even if she didn't see/hear you entering them as she will camp around the one you're in anyway, as if she knew you're in there... The only two times I was able to complete the game was due to her bugging and getting stuck =P . In all seriousness, please reduce her scouting capacities a bit...

2) The randomness of the shoes. Walking on glass shards now is much more punishing now as if you sprint afterward, you'll lose blood (and hp) fast ! That combined to not always have the time to unlock the infirmary is way too crippling (pun intended) due to how often Saiko will chase you (which requires you to sprint to stay alive). When the shoes appear in the hallways, it's ok, but there's been lots of attempts where I didn't even see a pixel of those green goodies. And the problem is that sometimes, you won't have a choice but to walk over glass shards (when she spots you in any room). In 1.9, you could avoid damage by crouch-walking over the shards (even without shoes), but that doesn't work anymore (t'was probably a bug, so fair enough =P) This pedestrian problem could be fixed by making the shoes only able to spawn only in hallways, or near the entrance lockers, where it would make sense =P hell even under the stairs, why not ? It would still have five to eight possible different random spawns (the four hallways, the entrance, the central stairs, the side stairs) but at least, it'd give you fair running capabilities against Saiko.

3) The breakers mini-game. While I wouldn't be against it if it was possible to shake off Saiko reliably, it's way too time-consuming in the current state of the game. The new breakers room is also much more of a death trap that what it was in 1.9. Walking in there is death sentence. Particularly, if she turn it off during your wandering.

4) The lack of difference between EASY and NORMAL difficulty. Nothing more to say. I didn't notice a difference between the two difficulties. Same problems happened ; Saiko has a freaking military-grade sonar is both difficulties =P


Conclusion : It's a great game full of interesting mechanics, but currently the difficulty/unfairness of it is worse than Dark Souls...

Of course, I'm not forcing the devs to apply the changes I proposed here. I'm just enouncing what I think would make for a fair (but still challenging) game.

Thanks for reading my essay in its entirety ; here, have a cookie =P